# of Players: 1 - 8
Playing Time: 120 Minutes
A large-box expansion for the FFG version of Arkham Horror.
Once again, terror has come to New England, this time spreading to the
small country town of Dunwich, just a few miles from Arkham. The area
is filled with rolling hills, many of which are topped with mysterious stone
circles or the ramshackle houses the recluses who live outside of town.
At night the piping of the whippoorwills fills the air, while lightning bugs
dance in the witch-haunted hallows. This is a place where dark pacts with
unkown forces are made, and where city folk go to disappear without a
trace. But however much the people of Dunwich may distrust outsiders,
they desperatly need our help against the Horror that has manifested on
the Whateley farm...
A huge expansion that adds more than just a few cards to the mix.
Dunwhich Horror not only expands on the gameplay already in Arkham
Horror, but also adds many new mechanics. Players can take a train to
Dunwich (a new board that is placed on the end of the Arkham board),
which adds 9 new locations and 2 new outer worlds to the game. When
a player reaches 0 stamina or sanity they now have the option of drawing
from the Injury or Madness deck, aquiring permanent handicaps rather
than losing half their items and clue tokens. Sealed gates not being
permanent (a popular house rule in the base game) is now an official
game mechanic. 4 Condition cards that provide benifits to all players
may be activated. And, of course, the Horror itself may enter play.
Not as strong as the Ancient Ones yet far stronger than any other
monster in the game. 28 new monsters tokens are also included.
Dunwhich Horror adds to the base set's contents with eight new
Investigators and four new Ancient Ones. 15 new Common Items,
25 Unique Items, 21 Spells, 11 Skills, and 5 Allies. Each location
now has 14 cards instead of 7. There's also 36 Mythos cards and 32
Gate cards added in.
This expansion also features revised rules (including an FAQ) that
addresses many of the faults found in the base game. This includes
replacement cards for some items and spells that are subject to errata.
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